Humanoids vs Agents
Same brain, same skill format -- agents face inward, humanoids face the world.
What you'll see
- Launch
rysh; double-Escape into rysh mode. ##agent spawn worker "You are an internal task worker."-- an internal worker, no external reach.##humanoid spawn support "You are an external-facing support agent."-- the same agent plus external channels, same skill format with acontactsblock.@@worker deactivateand@@support deactivate--@/@@work for both; Rysh resolves the name across both registries.
Commands shown
rysh
##agent spawn worker 'You are an internal task worker.'
##humanoid spawn support 'You are an external-facing support agent.'
@@worker deactivate
@@support deactivate
Keys used
EnterEscape
Transcript
0:00Same brain, same skill format -- agents face inward, humanoids face the world.
0:03Launch rysh and drop into rysh mode. Let's spawn one of each and compare them side by side.
0:09An agent is an internal worker -- no terminal, no external reach. Perfect for reviewing code or running tasks inside the workspace.
0:17A humanoid is the same agent plus external channels. Same skill file format -- it just adds a contacts block.
0:25And the at-sign and double-at-sign prefixes work for both -- Rysh resolves the name across both registries automatically.
0:34Agents are your internal team; humanoids are your public face. One format, two reaches.
Key takeaway
Agents are internal workers; humanoids are external-facing; they share the same skill format (plus contacts: for humanoids) and the same @/@@ interaction.